Our First Month
Knapsack & Jarvis
1/11/2026
5 minute read
Our First Month

Everyone,


Today marks the end of our first month on the market, and we'd like to thank you all for joining us for our first month of tracele.ss! We're extremely satisfied with how things have progressed in the last month, and we continue to push updates every day. For those who haven't joined us yet, this post will serve as a recap of all the work we've done since December, and talk a bit more about our plans for the future.


In our first month, we've made large strides towards becoming a tier one Counter-Strike 2 provider. Now that we're satisfied with the state of the cheat, we're developing our vision for the future. Over the next few months, we will be implementing a world-class Lua API and Workshop system. We don't mean just distributing config files or lua scripts, but adding full support for VPKs to be mounted into the engine.


What does this mean?
We want offer our community the tools to enhance CS2 in every way possible. This means that we want to support custom models, sounds, asset replacement, particle systems, and expose all of the capabilities of Source 2 to our users.


All of this will be officially supported through our marketplace, which means that you can also get paid for your contributions to the community.


This is all very interesting, but now we'll get into the meat and potatoes of the post. Many of our customers have seen the near-daily changelogs that we post in our Discord, but we also want to keep the rest of our community apprised of the work we've been putting in.


Here is a changelog, consisting of every improvement and feature we've pushed in the last month.


Improvements


  • Improved predictive autostop
  • Improved bunnyhop and jump bug
  • Improved ragebot accuracy, reducing spread/prediction misses
  • Improved autostrafer speed
  • Improved visualize ragebot, now only shows when you are able to peek the target
  • Optimized the software (feels a lot more smooth when playing with higher players)
  • Improved prefer safety conditions
  • Improved autowall
  • Made triggerbot less detectable to VACNet
  • Improved head hitscan
  • Improved lag compensation and increased backtrack range
  • Improved prediction
  • Improved movement for players on unstable internet connections
  • Reworked legitbot smoothing system
  • Duck peek assist now triggers in situations where the ragebot can shoot while midway through unducking
  • Fully recoded how commands are processed, now every movement feature (except rage autostrafer) is safe in MM including to vacnet (but please keep Hide from VAC AI enabled)
  • Made legitbot significantly harder to detect by VACNet
  • Pitch resolver is now toggleable in the general ragebot settings group

Fixes


  • Fixed multiple crash conditions
  • Fixed local player rubberbanding when net jitter spikes
  • Fixed gloves flickering when no gloves were selected in inventory changer
  • Fixed that strange jitter when going up/down ramps
  • Fixed major ragebot inaccuracy bug
  • Fixed auto-revolver
  • Fixed fake pitch
  • Fixed autowall in certain locations
  • Fixed accuracy issues in servers with sv_subtick_movement_view_angles 0
  • Fixed crash while using Doubletap with knife
  • Fixed bunnyhopping sometimes stopping
  • Fixed ragebot accuracy on servers with sv_quantize_movement_input enabled
  • Fixed local player needlessly rubberbanding

Features


  • Added removals: 'Firstperson legs' and 'Skybox'
  • Added 'Second scope zoom amount'
  • Added 'Spectate in third-person'
  • Made legitbot FOV circle follow recoil
  • Added 'Target switch delay' legitbot option
  • Added 'Auto-stop' legitbot and triggerbot option
  • Added 'Predict spread' triggerbot option (AKA seeded triggerbot)