Description
Take your gameplay to the next level with our advanced Counter-Strike 2 cheat. Designed for both casual and competitive players, our cheat offers a seamless and undetectable experience, ensuring you stay ahead of the competition.
Rage Features
General
- Visualise ragebot - shows the hitboxes the aimbot is currently targetting.
- Knifebot - automatically targets players with the knife.
- Zeusbot - automatically targets players with the zeus.
- FOV - adjust the max distance for the rage aimbot to target.
- Auto fire - automatically fire when the aimbot has a target.
- Silent aim - prevents your crosshair from snapping .
- Penetrate walls - allows the rage aimbot to target through walls.
- Minimum Damage - the minimum damage required for the rage aimbot to target.
- Minimum Penetration Damage - the minimum damage required for the rage aimbot to target through walls.
- Scale minimum damage - sets the minimum damage to the target's health.
- Force lethal in air - only target's aimpoints which will be lethal when the target is in air.
Accuracy
- Minimum Hitchance - the minimum accuracy threshold required for the rage aimbot to target.
- Dynamic Hitchance - lowers the minimum accuracy threshold required for the rage aimbot to target head.
- Ignore hitchance if accurate - skips the minimum threshold entierly if the weapon reaches maximum accuracy.
- Autostop - master switch for autostop
- Autostop options
- Predictive - predicts when to stop your movement in order to reach the minimum threshold for the rage aimbot to target as soon as possible.
- Move between shots - allows movement between shots.
- Duck-peek assist - automatically unducks if the rage aimbot can target.
Selection
- Target hitboxes - which hitboxes to allow the rage aimbot to target.
- Multipoint hitboxes - which hitboxes to allow the rage aimbot to multipoint.
- Headscale - limit for how far the rage aimbot can target the head from the center.
- Bodyscale - limit for how far the rage aimbot can target the body from the center.
Exploits
- Hide shots angles - prevents your angles from snapping.
- No-spread - removes the weapon & movement inaccuracy.
- Double-tap - allows you to shoot twice instantly with any weapon.
Anti-aim
- Pitch - customizable pitch options
- Default, Up, Down, Zero, Fake up, Random
- Yaw - customizable yaw options
- None, Jitter, Rotate, Spin, Random.
- Yaw addition range
- Yaw addition speed
- Mouse override - allows you to override the anti-aim using your mouse input.
Additional
- Quick update - disables the angle interpolation.
- Face targets - automatically faces your anti-aim towards the target
- Anti backstab - automatically faces your anti-aim away from the target when they're holding a knife.
- Suppress breathing animations - disables your local player from animating while idle to prevent changes of your head height.
Legit Features
Aimbot
- Legitbot FOV Circle - visualizes the max distance for the aimbot to target.
- Through walls - allows the legit aimbot to target through walls.
- On mouse movement - activates the legit aimbot during mouse movements.
- Through smoke - allows the legit aimbot to target through smokes.
- While flashed - allows the legit aimbot to target while flashed.
- Hitboxes - which hitboxes to allow the legit aimbot to target.
- FOV - adjust the max distance for the legit aimbot to target.
- Smoothing - makes the legit aimbot snap smoother onto the targets.
- Smoothing type
- Ease - gradually accelerates snapping to the target.
- Linear - static/constant snapping to the target.
- Recoil Control enables compensation for weapon recoil for the legit aimbot.
- Yaw recoil strength
- Pitch recoil strength
- Recoil retraction - draws back from compensating recoil for the legit aimbot.
- Recoil retraction smoothing - makes the recoil draw back smoother.
- Humanization - adds randomness to the legit aimbot to make the legit aimbot more natural.
- Activation delay - minimum threshold required for the legit aimbot to trigger.
Triggerbot
- Through walls - allows the triggerbot to target through walls.
- Through smoke - allows the triggerbot to target through smokes.
- While flashed - allows the triggerbot to target while flashed.
- Minimum Damage the minimum damage required for triggerbot to target.
- Scale minimum damage sets the minimum damage to the target's health.
- Minimum delay - minimum threshold the triggerbot has to wait before targetting.
- Maximum delay - maximum threshold the triggerbot can wait before targetting.
- Hitchance - minimum accuracy threshold required for the triggerbot to target.
Experimental
- Backtrack - exploits the game's lagcompensation in order to shoot in older positions of the target up to 200 milliseconds.
Visual Features
ESP
- On sound - activates the esp only when target makes audible sounds.
- Name - displays the player's name above the target
- Box - draws a box around the target
- Health - displays the target's health
- Health override - override the color of the health esp
- Ammo - displays the ammo of the weapon the target is currently holding.
- Weapon - displays the weapon the target is currently holding.
- Name - displays the name of the weapon the target is currently holding.
- Icon - draws an icon of the weapon the target is currently holding.
- Flags - displays a indicator for the conditions selected.
- Armor - displays an indicator if the target has armor
- Bomb - displays an indicator if the target has the bomb
- Defuser - displays an indicator if the target has a defuse kit
- Footstep range - displays an indicator if the target is in range of audible footsteps.
- Spawn immunity - displays an indicator if the target is currently protected by spawn immunity.
- Flashed - displays an indicator if the target is flashed
- Scoped - displays an indicator if the target is currently scoped in.
- Defusing - displays an indicator if the target is currently defusing.
- Offscreen indicators - draws arrows when the target is offscreen.
- Skeleton - draws a skeleton on the target.
- Glow - draws a glowing outline around the target.
Chams
- Visible - modifies the material of the target when they are visible.
- Hidden - modifies the material of the target when they are hidden.
- Overlay chams - additional layer material on the target.
- Overlay chams hidden - applies the additional layer when they are hidden.
- Ragdoll - modifies the material of the target's ragdoll.
- Ragdoll hidden - modifies the material of the target's ragdoll while it's hidden.
- Backtrack - modifies the material of the target's backtrack window.
- Backtrack hidden - modifies the material of the target's backtrack window while it's hidden.
- Shot - draws a material after shooting the target.
- Shot hidden - draws a material after shooting the target while he's hidden.
- Shot display length - ammount of time for the shot material to be displayed for.
Local Chams
- Weapon - modifies the material of your weapon.
- Weapon overlay - additional layer material on your weapon.
- Sleeve - modifies the material of your sleeve's.
- Sleeve overlay - additional layer material for your sleeve
- Arms - modifies the material of your arms.
- Arms overlay - additional layer material for your arms.
- Material Type
- Default
- Textured
- Flat
- Glow
- Bloom
Additional
- Bullet impacts - shows the server authorative position of where the bullet lands
- Bullet impacts duration - ammount of time for the bullet impact to be displayed for.
- Bullet beams - draws a tracer for server authorative position of where the bullet lands
- Bullet beams duration - ammount of time for the bullet beams to be displayed for.
Modifications
- Removals - remove specific game details
- Scope
- First Zoom
- Smoke
- Flash
- Fog
- Aim punch
- Third person - changes the camera perspective to be outside the player.
- Third person distance - adjusts the distance which the camera is from the player.
- FOV - field of view
- FOV speed multiplier - adjusts the field of view depending on your velocity.
- Force crosshair - always displays your crosshair regardless of the weapon you're holding.
- Preserve killfeed - prevents the killfeed from expiring.